Goal
To explore how the general public feels about the product and know how our product interacts with the real world.
Hypothesis and Research Question
Based on the previous user study, we made the hypothesis that:
The users will be more stress-released after experiencing our product.
The users will be more delighted after experiencing our product.
The users will be more tired after experiencing our product.
We are also curious about how our product works in the real world. Hence, we are eager to know that:
How does the public, who rarely come into contact with such interactions, feel toward the experience?
Participants and Procedure
We recruited 69 users, aged 19 to 50, with 28 females and 41 males.
Before the experiment started, the users should fill out a prequestionnaire. They rated their feeling about the questions on a 1- 7-point Likert scale. We asked the users for their agreement about the following statements: (1) "I feel stressful right now," (2) "I feel delightful right now," and (3) "I feel tired right now." After three times of one-minute games, they will fill out their post-questionnaire with the same questions to know their statement. At the same time, we will go through quick interviews to find out their feelings.

Result and Discussion
The discussed aspect of the hypothesis is the three customized questions we asked in the questionnaire. The result shows that the hypothesis we made is supported. After the experience, the users released their stress and became more delighted and tired.
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During the field deployment experiment, we discovered some environmental factors that could affect its performance. For example, common elements found in exercise spaces, such as spotlights and mirrors, affect the VR position’s precision. Reflection props and mirrors may lead the feature points to change when the position camera placement is different, making the environment light sources more complex. Others, such as the pit, friction, and tilt of the floor, were more difficult to solve. Solving these problems is an additional cost for the decorations, and working days are required. Therefore, an instruction manual on environmental factors is necessary to ensure successful field deployment.

Key Findings → Next Step
- Prove of concept → Prove of business
After conducting two user studies, we found that users provided positive feedback, and the product successfully achieved the initial concept we envisioned. Moving forward, the next step is to shift focus toward proving the business viability, ensuring the product can succeed in the market and meet commercial goals.